Production Devlog 01


Hey everyone, we're back again with another Myrrha devlog. Here's what's new this week:

Prototypes were played, concepts were discussed, and we've gotten the green light for proceeding with proper production! This means that all the quick & dirty prototype code has been tossed out and we're starting fresh. As a result we are still busy re-implementing the basic mechanics, so this week's build doesn't have much to show. But when those mechanics come back they'll be more polished and smooth than ever. Meanwhile the art team has been chugging along in creating blockouts, meshes and shaders that will be visible in the next build: 

* Finalised a blockout for Myrrha > can now move on to modelling the character. 

We have landed on a final concept for our lily pads and they have moved into the blockout stage. With the new cell shader in place we are also looking forward to texturing the lily pads to get a more finalised look on our design!

The camera is in place and fruit is starting to fall

Started working on particles, with a firefly particle being close to being completed.





Files

Myrrha.zip 125 MB
Mar 12, 2021
Prototype Platforms + Grabbing.zip 438 MB
Mar 04, 2021

Get Myrrha

Leave a comment

Log in with itch.io to leave a comment.