Production Devlog 01
Hey everyone, we're back again with another Myrrha devlog. Here's what's new this week:
Prototypes were played, concepts were discussed, and we've gotten the green light for proceeding with proper production! This means that all the quick & dirty prototype code has been tossed out and we're starting fresh. As a result we are still busy re-implementing the basic mechanics, so this week's build doesn't have much to show. But when those mechanics come back they'll be more polished and smooth than ever. Meanwhile the art team has been chugging along in creating blockouts, meshes and shaders that will be visible in the next build:
* Finalised a blockout for Myrrha > can now move on to modelling the character.
We have landed on a final concept for our lily pads and they have moved into the blockout stage. With the new cell shader in place we are also looking forward to texturing the lily pads to get a more finalised look on our design!
The camera is in place and fruit is starting to fall
Started working on particles, with a firefly particle being close to being completed.
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Myrrha
Help Myrrha protect the swamp lilies.
Status | Released |
Authors | C.Declerck, verahowest, PG-Dev, Dries Martens, mvanhoutte |
Genre | Platformer |
Tags | 3D, Atmospheric, Casual, nature, swamp, Unreal Engine |
Languages | English |
More posts
- Polish Devlog 02: April Showers Bring May FlowersMay 18, 2021
- Polish Devlog 01: Coming Up RosesMay 06, 2021
- Production Devlog 06: Home StretchApr 30, 2021
- Production Devlog 05: New ThreatsApr 22, 2021
- Production Devlog 04: To Gild The LilyApr 01, 2021
- Production Devlog 03: Swamps Aren't Built in a DayMar 25, 2021
- Production Devlog 02: Fruit and Bugs, but Mostly BugsMar 18, 2021
- PrototypingMar 04, 2021
- Introduction to projectFeb 26, 2021
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